Changelog


Changelog:

1.6c

-Major bugfixes

-Level changes to improve playabillity (especially on level 2)

1.6b

-UI improvements

-Level select now shows a preview

-You now have an axe instead of a saw

1.6

-Upgraded storage API so that the game can now save progress on browser builds

-Added crouching

-Bugfixes

-Graphics improvements

-Changed some maps

1.5

-The earlier AI update made it possible for AI's to see behind themselves, this has now been fixed.

-Various changes to AI behavior, changes and fixes for the player animation

-Bugfixes

-Crates in level 4 are now sawable once again

1.4b

-Full AI rewrite, they can now shoot up ramps and are much less buggy

-Characters should no longer get stuck

-Level changes

-New level! (level 2). Watch out for the sniper!

-Soldiers no longer shoot themselves accidentally

-You can now walk with W and turn around with S

-New patrol routing system for soldiers on elevated terrain (level 3, level 2)

- Fixed missing blurb

-Fixed empty level

-Fixed a bug where the blurb for Level 2 would not display

-Fixed a bug where you couldn't progress from level 4 to level 5

1.3

-Rewrote AI pathfinding, it is now much more powerful

-Soldiers are now saw-able

-Added a new level (level 1) and another level in the works (level 2)

-Re-sorted levels by difficulty

-Improved tutorial level more

-Added restart keybind (shift+r)

-Fixed a while loop that was out of control

1.2

-Improved tutorial level, added A&D keys to rotate character

-Improved ambient sounds significantly

-Minor changes to level layout

1.1

-Fixed UI bugs, added Mac version

1.0

-Added core gameplay

Files

Old mac version 25 MB
Oct 21, 2020
Old windows version 26 MB
Oct 21, 2020

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