Changelog


V1.4 Patch Notes

  • Changed enemy damage calculations
    • Enemies now do a more consistent level of damage, now increase exponentially
  • Performance improvements
    • shouldn't be too noticeable but some calculations that were way too complicated have been simplified significantly
  • Changed some messages
    • less offensive message for dead enemies [no more pools of blood everywhere]
    • poison has a new message
    • other changes I don't remember
  • Re-balanced potions, weapons and armor
    • Potion of weakness now reduces strength less
    • Wielding a weapon you are too weak to carry will incur a penalty
    • Armor actually works now
    • Wearing armor you aren't strong enough to carry means you won't be able to get full performance out of it

V1.3b Patch Notes

  • Bugfixes
  • Added inventory that displays your sword and armour
  • You now open your inventory with the "5" key on your keypad and rest/hide text using the "enter" key.

V1.3a Patch Notes

  • AI pathfinding fixes
  • Significant AI optimizations
  • Weapon generation has been rebalanced
  • Armour generation has been rebalanced
  • Potions of poison now do damage as a percentage of your health
  • Potions of health now increase health proportionally
  • Rebalanced melee attacking
  • Version number now shows up on title screen

V1.2 Patch Notes

  • Walls are now breakable
  • Changed how damage is calculated, and significantly optimized damage calculation code
  • More Bugfixes

V1.1 Patch Notes

  • Fixed many bugs
  • Significantly improved performance when loading levels, new (15% faster) method for random number generation plus other performance improvements
  • Turn times are generally significantly shorter
  • Added armour and weapons the player can pick up. Armour increases your damage resistance (but beware the strength requirement!) and weapons do the same.
  • Added a cool new logo when starting up the game!

Files

CalcRogueRelease.zip 4 kB
Nov 10, 2021

Get CalcRogue 1.4 (Rebalanced difficulty!)

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