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CalcRogue 1.4 (Rebalanced difficulty!)
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Return to CalcRogue 1.4 (Rebalanced difficulty!)
Devlog
Changelog
December 20, 2021
by
Nuclear_Diamond
V1.4 Patch Notes Changed enemy damage calculations Enemies now do a more consistent level of damage, now increase exponentially Performance improvements shouldn't be too noticeable but some calculatio...
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New Display Method? And Level Generator Implemented
December 22, 2020
by
Nuclear_Diamond
New Display Method? Until now, the game has drawn the level and all entities on the graphscreen, which means it uses the graphscreen's small character set, and also that the proportions of the level a...
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V0.1! Better performance, Better controls!
December 15, 2020
by
Nuclear_Diamond
Performance Improvements Entity rendering has been completely changed, instead of running the rendering code for each entity individually it now iterates through all entities on screen and applies tra...
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New Level Generator
December 13, 2020
by
Nuclear_Diamond
#procedural generation
Overview of how the new level generator is planned to work We start with an empty map, with non overwriteable walls surrounding it (internal id -2) shown here as "#" for an easier viewing experience...
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Upcoming fixes/changes
December 13, 2020
by
Nuclear_Diamond
Hey people! CalcRogue is very w.i.p at the moment, so the current release is very buggy and slow. Here's how I plan to change that! A goal to aim for The plan is for a Magic Crystal (open for cool nam...
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