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CalcRogue 1.4 (Rebalanced difficulty!)

CalcRogue 1.4 (Rebalanced difficulty!)

← Return to CalcRogue 1.4 (Rebalanced difficulty!)

Devlog

  • Changelog
    December 20, 2021 by Nuclear_Diamond
    V1.4 Patch Notes Changed enemy damage calculations Enemies now do a more consistent level of damage, now increase exponentially Performance improvements shouldn't be too noticeable but some calculatio... Continue reading
  • New Display Method? And Level Generator Implemented
    December 22, 2020 by Nuclear_Diamond
    New Display Method? Until now, the game has drawn the level and all entities on the graphscreen, which means it uses the graphscreen's small character set, and also that the proportions of the level a... Continue reading
  • V0.1! Better performance, Better controls!
    December 15, 2020 by Nuclear_Diamond
    Performance Improvements Entity rendering has been completely changed, instead of running the rendering code for each entity individually it now iterates through all entities on screen and applies tra... Continue reading
  • New Level Generator
    December 13, 2020 by Nuclear_Diamond#procedural generation
    Overview of how the new level generator is planned to work We start with an empty map, with non overwriteable walls surrounding it (internal id -2) shown here as "#" for an easier viewing experience... Continue reading
  • Upcoming fixes/changes
    December 13, 2020 by Nuclear_Diamond
    Hey people! CalcRogue is very w.i.p at the moment, so the current release is very buggy and slow. Here's how I plan to change that! A goal to aim for The plan is for a Magic Crystal (open for cool nam... Continue reading
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